The Regretevator 122 floors lineup keeps shifting as The Axolotl Sun ships weekly patches, and the gap between what's live, what's experimental, and what's been pulled makes any "complete list" outdated within days. If you've hopped into the elevator recently and noticed a stage you don't recognize, or a favorite that suddenly vanished, this guide maps the full ecosystem of new floors, WIP builds, and removed floors, and explains how the random floor mechanic actually chooses your destination. For a deeper look at how every playable stage is structured, our complete floors reference breaks down each room in detail.
The Current 122 Floors Lineup in Regretevator
The Regretevator floor count is tied to the live patch version rather than a fixed number, which is why community-maintained lists swing between roughly 110 and 125 named stages. According to the official Regretevator page on Roblox, the elevator currently serves more than 122 floors, each with its own minigame, hazards and hidden exits. The list grows weekly as The Axolotl Sun ships content, so any "all floors" reference must be dated to a specific update.
The most reliable way to understand the spread is to split the lineup into tiers based on how the community tracks them: stable floors rotated on the live Regretevator page, recently shipped additions pulled from the developer's X feed, WIP entries surfacing only on the beta branch, and legacy stages archived after removal. This four-tier framing maps directly onto the floor select mechanic, which seeds each elevator run from a weighted pool that prioritizes stable entries while reserving a small percentage of slots for new and testing floors, and explains why a player can boot the game two patches apart and see a noticeably different rotation even if the 122 floor count barely budges.
| Floor Tier | Approx. Count (Sept 2026) | Source | Update Cadence |
|---|---|---|---|
| Live, stable | ~100 | Official game page | Reviewed monthly |
| Newly added (last 30 days) | 6-10 | Developer X feed | Weekly |
| WIP / testing build | 5-8 | Devlog + beta branch | Rolling |
| Removed but referenced | 8-12 | Community archives | Rarely re-added |
Tracking these tiers matters because a floor you saw two weeks ago may be in a completely different state today, and several have been pulled entirely. For a focused look at the harder-to-find stages, the rare floors breakdown catalogs the secret and hidden rooms that don't show up in standard rotation.
New Floors Added in Recent Regretevator Patches
Every patch week The Axolotl Sun typically slots in 1-3 brand-new stages, often teased first on the developer X account before they appear in the live build. Community screenshots posted across the r/regretevator subreddit confirm that the last four weeks alone added six new rooms, three of which include entirely new mechanics that interact with the elevator shaft itself.
Categories of New Floors
The design team generally rotates through three buckets when introducing new regretevator 122 floors content, prioritizing variety so that consecutive WIP floors rarely test the same skill twice. A typical monthly cycle might open with a hazard-first room like Spike Tap Dance for onboarding, follow with a puzzle-first challenge such as The Elevator Shaft that doubles as a climbing route, and close on an NPC-driven stopover like Floppy Shoppy, which keeps even removed-floor veterans engaged without grinding the same retracting-panel timing window over and over.
| New Floor Type | Example | Typical Mechanic | Difficulty |
|---|---|---|---|
| Hazard-first | Spike Tap Dance | Floor panels retract on a timer | Easy-Medium |
| Puzzle-first | The Elevator Shaft | Levers, hidden triggers, armored Voomba | Medium-Hard |
| NPC-driven | Floppy Shoppy | Buy items from Scag, watch the knife Voomba | Easy |
The Elevator Shaft in particular has become a fan favorite because it doubles as a climbing puzzle, requiring players to chain jumps across moving platforms while a hostile Voomba patrols the bottom. Some rooms hide a secondary elevator that needs the Hyperlaser and precise climbing to reach the glowing AxoEye at the top, which is the secret exit most runners are chasing.
How to Spot a Freshly Added Floor
Floors typically drop in one of three ways: a silent hotfix, a flagged patch, or a soft launch behind a random floor mechanic weight. According to community reports, the easiest tell is the floor's music — newly added stages ship with placeholder audio for the first 48 hours, then receive a finalized track in the next hotfix. Players who keep the Regretevator Discord notifications on usually catch the patch notes within minutes of the swap.
If you're returning after a long break, running the elevator three or four times in a row is a fast way to discover new content because the random floor mechanic biases toward fresh stages for the first 72 hours after release, giving the developer a wider playtesting sample.
WIP Floors in the Regretevator Testing Branch
The Axolotl Sun runs a parallel beta branch where unfinished stages get stress-tested before promotion to the live build. These WIP floors are not accessible from the standard elevator, but they leak into community discussions constantly because content creators grab clips during beta windows.
How WIP Floors Get Tested
WIP builds are first shared with a small pool of trusted testers through a closed Discord channel, then escalated to a public beta branch roughly once a month. This staged rollout lets the regretevator developer catch breaking bugs in the random floor mechanic and NPC scripting before live deployment, and the community has carefully tracked the following structure across recent testing cycles to spot which regretevator new floors are close to launch.
| WIP Stage | Test Window | Status | Likely Public Release |
|---|---|---|---|
| Mirror Hall | Late Aug 2026 | Reverted for redesign | Q4 2026 |
| Gregoriah's Stand | Early Sept 2026 | Promoted to live | Confirmed live |
| Voomba Farm | Mid Sept 2026 | Stress testing | Pending review |
| Frozen Atrium | Late Sept 2026 | Bug fixing | Possible Oct 2026 |
Gregoriah also owns a business floor, and both merchants (Scag and Gregoriah) appear in community ranking charts, which makes them useful test cases for any NPC-driven mechanic. When a WIP floor doesn't meet the bar, the developer either reverts it to an earlier build or shelves it entirely, which is how several once-promising stages ended up in the removed floors list.
Spotting a WIP Floor in the Wild
The three biggest giveaways that you're playing a work-in-progress stage are placeholder UI elements, missing achievement support, and floors that don't appear in the floor select screen. According to community data, WIP floors also have a much higher crash rate because the safety net code hasn't been fully wired in. If you hit one and the elevator sends you back to the lobby without a coin payout, that's almost always a WIP test pulling you out for telemetry.
Removed Floors in the Regretevator and Why They Left
Not every stage makes it into a permanent build, and the removed floors in the Regretevator form a small but persistent graveyard that players keep asking about. The developer has mentioned on X that floors are typically removed for one of three reasons: they were seasonal, they broke a core mechanic, or they were folded into a redesigned stage.
Common Reasons a Floor Gets Pulled
| Reason | Frequency | Example | Likely to Return |
|---|---|---|---|
| Seasonal event ended | High | Haunted Atrium (Halloween 2025) | Yes, next year |
| Game-breaking bug | Medium | Coin Tornado (exploit vector) | No |
| Redesign / merged | Low | Old Jump Course (replaced by Spike Tap Dance) | Possibly, as variant |
| Unfinished then shelved | Low | Mirror Hall v1 | Unknown |
Floors that were pulled for exploits or fundamental design flaws are unlikely to return, but seasonal stages typically cycle back during their original event window. Community archives on Reddit and the Discord show that the Haunted Atrium was a Halloween-only floor that players still reference when asking about the removed list.
Could a Removed Floor Return?
Yes, but only if the original assets are still in the build. According to community testing, at least four removed floors are still partially loadable in the file tree, which suggests they're being held in reserve for a future seasonal event. The most commonly requested return is the Coin Tornado, but the developer has remained quiet on whether the exploit vector has been fully patched.
For a more comprehensive view of how removed stages compare to active ones, the rare floors tier list includes several legacy entries that occasionally resurface during anniversary events, with each rare floor ranked by spawn weight, exit payout, and trap density. Cross-referencing that list against the regretevator floor select guide reveals which legacy stages still pass the regretevator how floors are chosen criteria, since the regretevator random floor mechanic filters candidates by asset integrity before pulling them into the rotation pool.
How the Regretevator Random Floor Mechanic Works
The random floor mechanic is what makes each elevator ride unpredictable, and it's also the part most players misunderstand. The mechanic isn't purely random, it's a weighted selection that considers your save slot, your recent floor history, and a small bias toward newly added or WIP stages.
The Selection Logic Step by Step
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The elevator starts a selection roll the moment a player presses the button.
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It pulls from the full active pool (~100 live floors at the time of writing).
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It applies a cooldown weight to floors you've visited in the last 5 runs, lowering their probability.
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It applies a novelty boost to floors added in the last 30 days, raising their probability.
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If a beta build is open, it rolls a small chance (around 2-3%) of inserting a WIP floor for telemetry.
This is why you might see three new floors in a row after a patch, then nothing but classics for the next 20 rides. According to community data logged by players on the Discord, the cooldown weight decays back to neutral over roughly an hour of real time, not 5 runs, which means long elevator sessions can flush the bias quickly.
Floor Select Guide: Working Around the Randomness
There is no in-game floor select menu, but the community has figured out a few soft workarounds that get you closer to a specific stage. For players trying to grind a single floor for streak bonuses, our floor streak guide walks through the save slot logic in detail.
| Method | Reliability | Cost | Notes |
|---|---|---|---|
| Ride the elevator and skip fast | Low | None | Standard approach |
| Disconnect after spawn to retry | Medium | Time | Resets the cooldown window |
| Wait 1+ hour between rides | Medium-High | Time | Cooldown fully decays |
| Use alt account to seed biases | High | Effort | Community-reported but unsupported |
The last method isn't endorsed by the developer, but multiple players on the subreddit have reported that alt accounts seem to receive a fresh novelty boost, which suggests the bias is per-account rather than per-IP. For a clean walkthrough of how to maximize coins while the mechanic is rolling, the coin farming guide pairs naturally with a streak-focused run.
Strategy for Tracking Floor Changes Over Time
Because the Regretevator 122 floors lineup is a moving target — WIP stages rotate in, removed floors get patched out, and the random floor mechanic reweights your ride without warning — the most efficient strategy is to treat floor data as time-stamped rather than authoritative, and to log each entry with the patch version, source, and date observed. Experienced community trackers follow a five-step workflow that ties every claim back to a verifiable artifact: monitoring The Axolotl Sun's X feed for patch notes, scanning r/regretevator for confirmed changes, cross-referencing the official Roblox game page, recording new and removed floors in a shared Notion or Google Sheets sheet, and staying active in the Discord where alerts surface before anywhere else. This chain matters because the random floor mechanic itself can hide a removed stage for days if no one screenshots their floor select screen during a run, so solo trackers who skip the logging step routinely lose hours retracing changes that other players already documented.
| Step | Action | Tool | Frequency |
|---|---|---|---|
| 1 | Check the dev X feed for patch notes | The Axolotl Sun X | Weekly |
| 2 | Skim r/regretevator for confirmed changes | Daily during patches | |
| 3 | Cross-reference with the official page | Roblox game page | Bi-weekly |
| 4 | Log new / removed floors in a personal sheet | Notion or Google Sheets | After every ride |
| 5 | Join the Discord for real-time alerts | Discord | Ongoing |
This last step matters more than the rest because patch notes often go out to Discord first, then to X, then to the in-game lobby screen. Players who are still learning the basics can also benefit from the beginner survival guide, which covers the elevator basics before you start tracking individual floor changes.
The biggest mistake newer players make is treating a "complete floors list" screenshot from a month ago as gospel. Because the lineup genuinely moves, always anchor any claim to a specific patch version. As of late September 2026, the live build sits above 122 floors with several WIP stages in beta, and the next major content drop is expected to push the count closer to 130 before the end of the year.
Frequently Asked Questions
How many floors are in Regretevator right now?
As of late September 2026, the live build of the Regretevator 122 floors list sits slightly above 122 active stages, with another 5-8 in WIP testing. The exact count shifts weekly because the developer ships small patches through the official X account almost every week.
What is the best way to find new Regretevator new floors?
The fastest way to catch a newly added stage is to ride the elevator right after a patch and check the music, because new floors ship with placeholder audio for the first 48 hours. The community on r/regretevator also posts screenshots within minutes of each drop.
Where can I test WIP floors before they go live?
WIP floors are only accessible through the beta branch that The Axolotl Sun opens roughly once a month. The Regretevator Discord announces the beta windows, and testers typically need to rejoin the specific beta game link to access the unfinished stages.
Why was my favorite Regretevator removed floors stage pulled?
Most removed floors come out for one of three reasons: the seasonal event ended, the floor had a game-breaking bug, or it was merged into a redesigned stage. Seasonal floors usually return the following year, while exploit-heavy floors like Coin Tornado are unlikely to come back unless the underlying issue is patched.
Does the Regretevator random floor mechanic favor new content?
Yes, the random floor mechanic applies a novelty boost to any floor added in the last 30 days, which is why you see a streak of new stages right after a patch. The boost decays over time and is fully neutral after roughly a month, with a small chance of inserting WIP floors during beta windows.